Final Project Entry 3- Maya Workflow and Compositing
Before I opened up Maya, I had to create the HDRI image for lighting up my scene. So I opened up Photoshop and merged the individual images, masked out the sky region and applied an exposure and levels adjustment layer. I had to jump back and forth between PS and Nuke to check the color values of the sky region. Then I created an new project window on Maya and imported all of my 3D assets, the tracking scene from Nuke and the HDR. I organised all of the point could locators and renamed the camera and locked it ot be safe. Then the HDR was added to the skydome and the Image plane was added as a background to the camera. Then the 2 assets where brought in and I tested the animation and positioned the character on the ground plane. Keyframe animated the Statue descending from above. All of the textures were applied for the characters, I reused the base color for the subsurface scattering input. I created 2 render layers one for both for the assets and for the ground plane for r...